Complete UI: We’ve finally revamped all the UI of the game.It also adds extra combos’ finisher that can utilize both hands. Special “two-hands” attacks: If you got no off-hand equipped, you can use that input (Left Bumper) to trigger a special attack with every weapon.
Let’s hope for a split screen trend in the future! Hola in the comments if you were there! And boy, it did! Split screen once more appeared to be the most attracting feature. It was a massive road test to see if the new shiny demo held up satisfyingly. Our first event with tinyBuild was to fly all the way to the west coast for the Seattle Pax West event, which was awesome! Seattle is a strange city, it was fitting to present our strange game there. Details are still being worked out, but after that, that’s it! No more feature! It’s more than enough, we’ll put the rest of the stuff in our next game. The system uses with your typical friend list and is designed to work as seamlessly as possible. We’ll do everything we can to put that beta in your hands as soon as possible, it shouldn't take more than a few days now!Īfter several serious discussion and many many careful considerations on a topic that’s been considered ever since the beginning of the project, we can now confirm that Hellpoint will support online multiplayer on all platforms! That’s right folks, you’ll be able to play together no matter the distance.
HELLPOINT KICKSTARTER DOWNLOAD
When the beta is ready, all registered Beta backers will receive a Steam Key to download it. We’re hard at work to assure a good walkthrough for the next update.
Whatever happens, by the end of October we’ll be done, DONE! with all the features that we needed to create. We’re glad that we actually have the means to make that call since this should allow us to release on all platforms simultaneously and also July is a way better month than March to release an indie game. Yeah! For a lot of good reasons, we agreed with tinyBuild to push the game release date back to July 2019. So check your inbox for your Steam Beta key coming soon! We’re having another meeting this week and if everything is good, the Beta should release this Friday – October 26th. Part of us was like, let’s consider this an “early access” and release anyway, another part is thinking well let’s deliver a minimally immersive experience closer to the final game so we can work on more valuable feedbacks instead of known issues. tinyBuild are as focused on fan service as we are, allowing us to just keep doing things like we’ve been doing building games with the gamers for maximum epicness.Īs you know we were hoping to be able to deliver the Hellpoint beta in September but with all that happened lately this has proven to be impossible. We’ve raised many glasses in honor of this new collaboration and will raise many more still! Proost! It’s a pretty big deal for us considering the long road it’s been to get here, and I want to give the most heartfelt gratitude to our amazingly talented and dedicated team, all the support we had from people around us who believes in the project and of course all of you for proving the point that a good hardcore RPG will always find an audience. Well at least that’s what we’re all praying for, right? What it means concretely is more QA and marketing support, help with porting the game on various platforms, localization, etc. Cradle has partnered with badass indie publisher tinyBuild to ship the Hellpoint project worldwide! The talented folks from Seattle and the Netherlands have been helping and supporting the project for several months now and are contributing to make Hellpoint a real blockbuster.